One Week Later... Mini Post-Mortem


The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went.

But first:


Perhaps you've already noticed in-game, but I'm happy to officially unveil the new portrait art of ENDLESS BLUE's protagonist REINA. Illustrated by the very talented @Ruedefaux!

The good:

In general, the response to the new demo has been very positive with some nice coverage from these outlets:

Alpha Beta Gamer: https://www.alphabetagamer.com/endless-blue-beta-demo/

80 LEVEL: https://80.lv/articles/a-new-resident-evil-mgs-inspired-horror-game-is-now-available/

Before the release, I sent out early access builds to a handful of streamers who focus mainly on indie horror and/or survival horror games in particular. This ended up being fairly invaluable because frankly, I know very few people IRL who are really familiar with the classic survival-horror games ENDLESS BLUE is based on. So while there were definitely some issues that cropped up during these streams, it was also reassuring to see fans of the genre were 'getting' what I was going for.

The most noticeable bug that I identified from these streams was that the mannequin monsters in the 'Disc 2' area just weren't appearing for some players, something I couldn't recreate on my own machine. I finally realized that the monsters were spawned into an area that didn't have any collision, so they were simply falling into the abyss from frame one. In my own playthroughs, I reached the event that teleports them into place quicker than they had time to fall to the point where the engine simply deleted them. A silly oversight on my part, but a good reminder of why playtesting is so important!

The less good:

Generally, I feel like the game isn't too buggy, but please let me know if you run into any issues. I know currently, it is possible, but pretty rare, to get frozen into a UI examination dialogue. I believe this is caused by leaving the collision box for an examinable object the same frame that the UI element is added, as the game is then paused but the player's input is no longer registered when outside of the box. While I fixed this in some places, I need to go through with a fine tooth comb and fix every instance it can happen.

On another note, I think releasing the demo the same week as the new Resident Evil 4 DLC probably didn't do me any favors, as that DLC sucked up the attention of the survival horror gaming world. Of course, I think this is a symptom of a larger issue of there being just too many games being announced or released recently. So, I do have to give a big thanks to anyone who did take the time to play my demo or help signal boost on twitter or elsewhere.

A friendly reminder that word of mouth is hugely important to the success of any game these days - indie or not - and I can assure you is much appreciated by the developers!

What's next?:

I've begun the process of getting the demo on to that other games platform. Looks like it will be a few weeks before I am able to, but hopefully that will increase the reach of the game. In the meantime, I will be working on bug fixes and other small improvements to the game, so feel to let me know in the comments if you have any specific feedback.

Besides that... well, it is possible I have another big secret thing planned for October....

But that's all I'll say for now :)

Thanks for reading, and thanks again for playing ENDLESS BLUE!

Bonus: the first ever fan art for ENDLESS BLUE by @AquaBotArt1


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Comments

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(+1)

super awesome game

(+1)

Absolutely loved this game, really awesome and felt great.  Even as someone who doesn't like tank controls it felt amazing

(+1)

I was a 90's kid so I love these classic survival horror games. I have been watching and waiting for this game since I played the original demo on YouTube. Can't wait to see more from this classic.

(+1)

I personally think this is the most exciting survival horror project I have seen in years - can't wait to see it grow and develop! Please keep up the good work :)

(-1)

Resident Evil 4 Remake is a cringe worthy shooter with terrible writing and voice acting that has nothing of Resident Evil tho, this one is horror, can't even compare the two tbh but yeah people are playing that mostly cuz ofc it's "the trend" atm.

(+1)

I can't recall the last time I commented on itch.io, but I wanted to say that I love Endless Blue and have been following eagerly for the last year or so with the hope of seeing more of it in the future :)  The 2.0 demo did not disappoint!  Great work <3  I think you're right though that unfortunately Resi sucked all the air out of the survival horrosphere that week.

Also, if you're looking for an eager, old-school survival horror audience, there are a lot of content-starved Signalis fans out there if you can find a way to tap into them.

(+1)

so glad to see you've finally gotten some of the recognition you deserve for this game!

(+2)

Just made an account on here to say that I absolutely adored the 2.0 demo!

I did experience something (keeping as spoiler-free as possible) in the final encounter of the demo where a specific attack was being used endlessly, making it extremely difficult to complete the encounter without dying. However, I wasn't able to replicate this. On reloading it returned to what I assume was the intended pattern. 

Excited for what may or may not come in October! 

(+2)

You may have just had really bad RNG, but now that I think about it, I probably should prevent that from being able to happen at all. Thanks for the feedback!