Small Delay
ENDLESS BLUE » Devlog
Hello friends,
Sorry if you came here today looking for the new demo - I've decided to push the release to early next week - Tuesday, September 19th. There are a few more things I want to change before sending it out into the world, and I didn't want to rush them. Overall the demo is in good shape though, so thanks for your patience - I think it will be worth the wait!
-Mr. Div
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ENDLESS BLUE
An underwater Survival Horror Adventure - but what lies beyond the ocean's deepest depths?
Status | In development |
Author | mrdiv |
Genre | Action |
Tags | Action-Adventure, Atmospheric, Female Protagonist, Horror, Low-poly, Retro, Sci-fi, Singleplayer, Survival Horror, underwater |
Languages | English |
Accessibility | Subtitles |
More posts
- Update Notes - Version 2.1 Available Now!Nov 02, 2023
- One Week Later... Mini Post-MortemSep 26, 2023
- Major Update! ENDLESS BLUE v2.0 available now!!Sep 19, 2023
- Two years later... the update is coming!Sep 01, 2023
- One year later...Sep 04, 2022
- Performance Optimizations / FixesSep 04, 2021
- Graphics Options / FixesSep 02, 2021
Comments
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This looks wonderful, any plans to make into a full product?
Awesome, loved the first demo. Looking forward to checking it out! :)
Will there be any Speedrun Timer implemented in the game?
I'm a speedrunner and I'm the moderator of your game on Speedrun.com so I wanted to know this because it can be cool for anyone who wants to beat the game and know how long it took them and also it would help me to know retime the runs! :)
Yes, the demo releasing on Tuesday has a "Clear Time" stat shown on the end screen similar to Resident Evil games new and old. Assuming it's not bugged in any way, I think this would be the best metric to use for speedruns (and less work than manually timing!)
Great thank you!