Ok I just finish this little gem of the Game Demo.
I just loved its introduction and so far what we seen from the story it promises to be very entertaining game, I REALLY hope you will not stop developing it and expand on the story, Maybe even try to leave some parts in the story open up for later on for possibility to add additional character stories either as RE2 unlockable content story A/B or like they did for original half-life as a expansions.
It would add option to use older game assets for additional story telling and I personally would not mind to play same levels as (for example) that dead character that we found at the beginning and see how he ended up like that. Maybe even make it if we leave some health packs on key locations (story A) in first run he could survive (unlocks side/expansion story for additional runs) so we could then meet him in our next run with Reina (optional story B if we complete some conditions in side/expansion story) and affect how things progress a bit in that next run. Hey I can dream right? :D
Graphic: I wont lie, the first thing that really attracted me to try the game was its graphic style, It reminded me on original “Resident evil” series from PlayStation/Dreamcast and “Deep Fear” from Sega Saturn. The look of low poly models and textures with that grainy filter really compels me in a good way to continue to play the game.
I would recommend to look in to “Deep fear” if you didn’t play it since theme(ocean and all) is to extend similar to Endless Blue so you might get some additional inspirations for your game.
Puzzles: A bit to simple for my taste, with little luck we will get more advanced puzzles as the game progress, it is demo to showcase aspects of the future game so I understand that they are there as proof of concept.
GUI: Simple and easy to understand. The only other option you might want to add is for players to be able to read older documents they already found from the menu. If there is that option and I didn’t find it, Sorry my fault then.
The lack of mini map on inventory screen is kinda good. I hope you will not implement it in that way later on. I don’t know about other players but with maps that show me where my exact location is and all the room locations needed to visit at any given time in the course of the story with blinking point gives me a feeling like my character already knows where everything is located(personal opinion only), it makes me feel like I’m robed of exploration part and the need to start looking for clues to piece them together to find what I need to do or go to locations to progress and move on. Yes i know its more convenient to have it but with out instant mark for it it forces player to think carefully if the clues he have are correct and to manage available resources it have if the player has made a mistake.
Maybe put maps throughout the underwater base on walls so players can interact with them to see their current location and those maps are maybe the emergency evacuation routes (Room with that specific map show routes for emergency evacuation for that room ). Good use from story narrative and gameplay perspective all put in to one.
Combat/Controls: Combat felt ok. The auto aim on enemy did good job with it. You could maybe make enemies a bit more tougher on next update. It felt that enemy has gone down to fast so I did not have a need to try to run back or run around the room in general to test out how the current combat build would progress in longer battle.
Maybe add a bit of mark on the aimed enemy so when have multiple enemies you can see what is auto aim targeting and add that enemy that is taking current damage is slower then other targets.
It would give a player a bit of crowd control mechanic if they could switch between targets to slow them down(maybe additional button for switching targets), sort of like in Parasite Eve 2.
Reina: The character so far is ok. The first impressions of her reminds me a bit of Regina from "Dino Crisis 1" but we shall see how will Reina develop in the future. Whoever did the voice for Reina, they did fine job and I hope they will try to keep the same feel for the character. The way Reina act and talks feel that she is professional that have been in a lot of action but somethings tells me this will be the first time that she encounters something like this so we shall see. :D
Maybe later in the course of the game as the story progress add a bit more strain and uneasiness in her behavior. It is a horror survival situations after all and it would reinforce how dire situation this really is if even she can get uneasy with whole thing.
The only thing that kinda felt off on her was her hair and face mesh. I notice that at some points the light source kinda reveal the edges and faces of her mesh on her face. Maybe add additional mesh for her hair and rearrange vertex on her face a bit so we don't have strange shadows on there.
All in all the game demo so far looks to be very fun. Hopefully we shall see new version very soon. Best wishes and keep up the good work.
Very solid prototype, everything worked as intended and it was a fun experience. Lots of talent in the development and design. Looking forward to any continuation or new projects you may get into!
Yeah I really enjoyed this game soi far so would love an expanded version of this. Was really sad to get the "To Be Continued" screen. Loved this so far and makes me want to play Resident Evil!
oh i will try that... i said about native running just because since i have an intel igpu sometimes games wont even launch... intel is pretty bad with linux
I have never played a Resident Evil game before but this game made me want to try one. Dripping with atmosphere, the aesthetic is perfect, and the voice acting made me nostalgic for things I'd never even experienced. Awesome stuff.
A great job at building suspense, I was just waiting for something to attack the whole time. The weapon locker puzzle was a bit confusing but the video further down helped, and like all good puzzles it does make sense, once you already know the answer. It was just a shame if finished just as things were starting to get interesting.
Has a Metal Gear Solid / The Thing / Resident Evil vibe, which I can dig. Looks very attractive, except there's no smoothing on the main character's face which in combination with the (seeming?) motion capture, make her look like she's wearing a papier mache helmet...! Lots of FMVs, great texturing and lighting work, a decent logic puzzle and, uh, a very brief dusting of combat.
This was very, very good! I really liked the game, it reminded me of first Metal Gear Solid and Resident Evil games. I want to see the continuation of the story, very intrigued what happened to this underwater base and who is that girl on the survailence camera monitor who is seemingly unaffected by whatever infected the hasmat dudes. Also, nice dance in credits)) I recorded playthrough, but it's in Russian.
Очень понравилось, не хочу повторять, что я написал на английском. Вот прохождение на русском:
I really enjoyed this, the story was interesting but it was really short. But it was made in a month and a half is impressive enough. Hoping to see it become a full game!
Had some good fun with this! Even if I was being pretty dumb when it came to the weapon-locker XD Would love to play it again if it becomes a full game! Great job~ uvu
An amazing job! I wish this was a complete game, it has a lot of potential. I loved the graphics, the atmosphere, the sound, the gameplay... it really captures how we all remember the original resident evil games :3 I really encourage you to keep working on this project!
God DAMN I loved this. All of the ingredients were so authentic I felt like I was transported back into the 90s (except for lighting, but I'll forgive that because it looked sexy).
I realize everyone and their uncle is dumping their letsplay in these comment sections, but here's one with a beard.
very nice, i had fun. but the animations were a bit too smooth and mo-cappy for a ps1 inspired title and no tank controls :(. the 30 fps setting really helped aswell.
Honestly, I think most games done by individual people, or small groups of friends whether done in a month and a half or several years, is always gunna sound shit, unless they have studio quality mics. That's why I'm trying to stay away from voice acting lo
that was really good! The gameplay is good, graphics and 90s atmosphere is awesome! the only bad thing is voices. keep going guys! good demo! (sorry for bed england :)
One thing you can try is adding this as a non-Steam game to your Steam library, then you should be able to play with any controller that Steam supports.
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I really enjoyed the game worthy of the PS1 from 10 to 0 no resident evil
Really loving the game so far I can't wait to play the rest when it's released!
nic
What a great game. Exceedingly well done.
Ok I just finish this little gem of the Game Demo.
I just loved its introduction and so far what we seen from the story it promises to be very entertaining game, I REALLY hope you will not stop developing it and expand on the story, Maybe even try to leave some parts in the story open up for later on for possibility to add additional character stories either as RE2 unlockable content story A/B or like they did for original half-life as a expansions.
It would add option to use older game assets for additional story telling and I personally would not mind to play same levels as (for example) that dead character that we found at the beginning and see how he ended up like that. Maybe even make it if we leave some health packs on key locations (story A) in first run he could survive (unlocks side/expansion story for additional runs) so we could then meet him in our next run with Reina (optional story B if we complete some conditions in side/expansion story) and affect how things progress a bit in that next run. Hey I can dream right? :D
Graphic: I wont lie, the first thing that really attracted me to try the game was its graphic style, It reminded me on original “Resident evil” series from PlayStation/Dreamcast and “Deep Fear” from Sega Saturn. The look of low poly models and textures with that grainy filter really compels me in a good way to continue to play the game.
I would recommend to look in to “Deep fear” if you didn’t play it since theme(ocean and all) is to extend similar to Endless Blue so you might get some additional inspirations for your game.
Puzzles: A bit to simple for my taste, with little luck we will get more advanced puzzles as the game progress, it is demo to showcase aspects of the future game so I understand that they are there as proof of concept.
GUI: Simple and easy to understand. The only other option you might want to add is for players to be able to read older documents they already found from the menu. If there is that option and I didn’t find it, Sorry my fault then.
The lack of mini map on inventory screen is kinda good. I hope you will not implement it in that way later on. I don’t know about other players but with maps that show me where my exact location is and all the room locations needed to visit at any given time in the course of the story with blinking point gives me a feeling like my character already knows where everything is located(personal opinion only), it makes me feel like I’m robed of exploration part and the need to start looking for clues to piece them together to find what I need to do or go to locations to progress and move on. Yes i know its more convenient to have it but with out instant mark for it it forces player to think carefully if the clues he have are correct and to manage available resources it have if the player has made a mistake.
Maybe put maps throughout the underwater base on walls so players can interact with them to see their current location and those maps are maybe the emergency evacuation routes (Room with that specific map show routes for emergency evacuation for that room ). Good use from story narrative and gameplay perspective all put in to one.
Combat/Controls: Combat felt ok. The auto aim on enemy did good job with it. You could maybe make enemies a bit more tougher on next update. It felt that enemy has gone down to fast so I did not have a need to try to run back or run around the room in general to test out how the current combat build would progress in longer battle.
Maybe add a bit of mark on the aimed enemy so when have multiple enemies you can see what is auto aim targeting and add that enemy that is taking current damage is slower then other targets.
It would give a player a bit of crowd control mechanic if they could switch between targets to slow them down(maybe additional button for switching targets), sort of like in Parasite Eve 2.
Reina: The character so far is ok. The first impressions of her reminds me a bit of Regina from "Dino Crisis 1" but we shall see how will Reina develop in the future. Whoever did the voice for Reina, they did fine job and I hope they will try to keep the same feel for the character. The way Reina act and talks feel that she is professional that have been in a lot of action but somethings tells me this will be the first time that she encounters something like this so we shall see. :D
Maybe later in the course of the game as the story progress add a bit more strain and uneasiness in her behavior. It is a horror survival situations after all and it would reinforce how dire situation this really is if even she can get uneasy with whole thing.
The only thing that kinda felt off on her was her hair and face mesh. I notice that at some points the light source kinda reveal the edges and faces of her mesh on her face. Maybe add additional mesh for her hair and rearrange vertex on her face a bit so we don't have strange shadows on there.
All in all the game demo so far looks to be very fun. Hopefully we shall see new version very soon.
Best wishes and keep up the good work.
Very solid prototype, everything worked as intended and it was a fun experience. Lots of talent in the development and design. Looking forward to any continuation or new projects you may get into!
Looking forward to the future of the game.
Fantastic, well done. Strong "Deep Fear" vibes but executed much better.
hello there, could you compile the game for linux? i think unreal have that option (not sure though since i used just a little)
+1
yeah
The game ran perfectly using Lutris with wine as the runner. Just disable Esync in the runner options
oh i will try that... i said about native running just because since i have an intel igpu sometimes games wont even launch... intel is pretty bad with linux
I have never played a Resident Evil game before but this game made me want to try one. Dripping with atmosphere, the aesthetic is perfect, and the voice acting made me nostalgic for things I'd never even experienced. Awesome stuff.
A great job at building suspense, I was just waiting for something to attack the whole time. The weapon locker puzzle was a bit confusing but the video further down helped, and like all good puzzles it does make sense, once you already know the answer. It was just a shame if finished just as things were starting to get interesting.
Wig... good job
Has a Metal Gear Solid / The Thing / Resident Evil vibe, which I can dig. Looks very attractive, except there's no smoothing on the main character's face which in combination with the (seeming?) motion capture, make her look like she's wearing a papier mache helmet...! Lots of FMVs, great texturing and lighting work, a decent logic puzzle and, uh, a very brief dusting of combat.
Added to our indie games list on Fixed Camera Appreciation Society!
This was very, very good! I really liked the game, it reminded me of first Metal Gear Solid and Resident Evil games. I want to see the continuation of the story, very intrigued what happened to this underwater base and who is that girl on the survailence camera monitor who is seemingly unaffected by whatever infected the hasmat dudes. Also, nice dance in credits)) I recorded playthrough, but it's in Russian.
Очень понравилось, не хочу повторять, что я написал на английском. Вот прохождение на русском:
This was great.
Esta bonito
I really enjoyed this, the story was interesting but it was really short. But it was made in a month and a half is impressive enough. Hoping to see it become a full game!
Any plans of giving this game a linux port?
It's interesting, but way too short to really form an opinion. The atmosphere was intriguing, though.
Had some good fun with this! Even if I was being pretty dumb when it came to the weapon-locker XD Would love to play it again if it becomes a full game! Great job~ uvu
So great. I was really into it when I was hit with the "To be continued" text. Damn! I want more!
An amazing job! I wish this was a complete game, it has a lot of potential. I loved the graphics, the atmosphere, the sound, the gameplay... it really captures how we all remember the original resident evil games :3 I really encourage you to keep working on this project!
I loved it, I wish it was a completed game......
It really has so much potential and I would definitely pay for it <3 GJ
This absolutely rocks and I wish there was more. Really captures the essence of what you REMEMBER PS1 games being, and not what they actually are.
Does anyone know if this will become a full game? It has so much potential and I would love to play the complete game!!
absolutely superb
Tried out 'ENDLESS BLUE'!
God DAMN I loved this. All of the ingredients were so authentic I felt like I was transported back into the 90s (except for lighting, but I'll forgive that because it looked sexy).
I realize everyone and their uncle is dumping their letsplay in these comment sections, but here's one with a beard.
This is so professionally done! Amazing!
very nice, i had fun. but the animations were a bit too smooth and mo-cappy for a ps1 inspired title and no tank controls :(. the 30 fps setting really helped aswell.
Looks really nostalgy, i should check it now! Nice job, guys.
Love it. Awesome.
love it cant wait for a full release!
Honestly, I think most games done by individual people, or small groups of friends whether done in a month and a half or several years, is always gunna sound shit, unless they have studio quality mics. That's why I'm trying to stay away from voice acting lo
im not talking about the quality of the mic, i mean that there was no emotion in anything being said and sounded really monotone
No need to be vulgar. The voice was obviously made through AI, this game was developed by one person, and therefore that person has done a great job.
yeah. i said the game was good, just not the voice acting
That seems intentional, to make it more authentic to the PS1 experience. "Jill Sandwich" and all that.
Maybe
that was really good! The gameplay is good, graphics and 90s atmosphere is awesome! the only bad thing is voices. keep going guys! good demo! (sorry for bed england :)
Sorry for bed england? Too cute! :) But never apologize for bed england.
Great Begining!, gives the same vibes as Resident evil and Dino crisis, look forward to more so please keep up the excellent work!
Looks like a stellar game, but unfortunately not compatible with my x-box controller :/
One thing you can try is adding this as a non-Steam game to your Steam library, then you should be able to play with any controller that Steam supports.